Added Arcade
diff --git a/README.md b/README.md
index 608e44350..0ccb3354a 100644
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@@ -679,6 +679,7 @@ Inspired by [awesome-php](https://github.com/ziadoz/awesome-php).
 * [Harfang3D](http://www.harfang3d.com) - Python framework for 3D, VR and game development.
 * [Panda3D](https://www.panda3d.org/) - 3D game engine developed by Disney.
 * [Pygame](http://www.pygame.org/news.html) - Pygame is a set of Python modules designed for writing games.
+* [Arcade](https://arcade.academy/index.html) - Arcade is a modern Python framework for crafting games with compelling graphics and sound.
 * [PyOgre](http://www.ogre3d.org/tikiwiki/PyOgre) - Python bindings for the Ogre 3D render engine, can be used for games, simulations, anything 3D.
 * [PyOpenGL](http://pyopengl.sourceforge.net/) - Python ctypes bindings for OpenGL and it's related APIs.
 * [PySDL2](https://pysdl2.readthedocs.io) - A ctypes based wrapper for the SDL2 library.

## What is Arcade?

The arcade library is a modern Python framework for crafting games with compelling graphics and sound. Object-oriented and built for Python 3.6 and up, arcade provides the programmer with a modern set of tools for crafting great Python game experiences.

## What's the difference between Arcade and Pygame?

Runs on top of OpenGL 3+ and Pyglet, rather than the old SDL1 library. (Currently PyGame is in the process of moving to SDL2.)
Has built-in physics engine for platformers.
Supports animated sprites.
Encourages separation of logic and display code. Pygame tends to put both into the same game loop.
With the use of sprite lists, uses the acceleration of the graphics card to improve performance.
Sound support: Pygame uses the old, unsupported Avbin library. Arcade uses SoLoud. Supports panning and volume.


Home Page of Arcade - https://arcade.academy/index.html
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