package com.teammetallurgy.atum.init;

import net.minecraft.sounds.SoundEvents;
import net.minecraft.world.level.block.SoundType;
import net.minecraft.world.level.block.state.properties.BlockSetType;

public class AtumBlockSetType {
    public static final BlockSetType PALM = BlockSetType.register(new BlockSetType("palm"));
    public static final BlockSetType DEADWOOD = BlockSetType.register(new BlockSetType("deadwood"));
    public static final BlockSetType LIMESTONE = BlockSetType.register(new BlockSetType("limestone", SoundType.STONE, SoundEvents.STONE_PRESSURE_PLATE_CLICK_OFF, SoundEvents.STONE_PRESSURE_PLATE_CLICK_ON, SoundEvents.STONE_PRESSURE_PLATE_CLICK_OFF, SoundEvents.STONE_PRESSURE_PLATE_CLICK_ON, SoundEvents.STONE_PRESSURE_PLATE_CLICK_OFF, SoundEvents.STONE_PRESSURE_PLATE_CLICK_ON, SoundEvents.STONE_BUTTON_CLICK_OFF, SoundEvents.STONE_BUTTON_CLICK_ON));
}