/*******************************************************************************
 * Copyright 2019 See AUTHORS file
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/
package org.mini2Dx.ui.render;

import org.mini2Dx.core.input.button.GamePadButton;
import org.mini2Dx.gdx.utils.Queue;
import org.mini2Dx.ui.navigation.GamePadHotKeyOperation;
import org.mini2Dx.ui.navigation.KeyboardHotKeyOperation;

/**
 * Interface for {@link RenderNode}s that can be navigated
 */
public interface NavigatableRenderNode {
	public ActionableRenderNode hotkey(int keycode);

	public ActionableRenderNode hotkey(GamePadButton controllerButton);

	public void syncHotkeys(Queue<GamePadHotKeyOperation> controllerHotKeyOperations,
							Queue<KeyboardHotKeyOperation> keyboardHotKeyOperations);

	public ActionableRenderNode navigate(int keycode);
	
	public void setState(NodeState state);
}
