/* ----------------------------------------------------------------------------
 * This file was automatically generated by SWIG (http://www.swig.org).
 * Version 3.0.11
 *
 * Do not make changes to this file unless you know what you are doing--modify
 * the SWIG interface file instead.
 * ----------------------------------------------------------------------------- */

package com.badlogic.gdx.physics.bullet.linearmath;

public class btVector4 extends btVector3 {
	private long swigCPtr;

	protected btVector4 (final String className, long cPtr, boolean cMemoryOwn) {
		super(className, LinearMathJNI.btVector4_SWIGUpcast(cPtr), cMemoryOwn);
		swigCPtr = cPtr;
	}

	/** Construct a new btVector4, normally you should not need this constructor it's intended for low-level usage. */
	public btVector4 (long cPtr, boolean cMemoryOwn) {
		this("btVector4", cPtr, cMemoryOwn);
		construct();
	}

	@Override
	protected void reset (long cPtr, boolean cMemoryOwn) {
		if (!destroyed) destroy();
		super.reset(LinearMathJNI.btVector4_SWIGUpcast(swigCPtr = cPtr), cMemoryOwn);
	}

	public static long getCPtr (btVector4 obj) {
		return (obj == null) ? 0 : obj.swigCPtr;
	}

	@Override
	protected void finalize () throws Throwable {
		if (!destroyed) destroy();
		super.finalize();
	}

	@Override
	protected synchronized void delete () {
		if (swigCPtr != 0) {
			if (swigCMemOwn) {
				swigCMemOwn = false;
				LinearMathJNI.delete_btVector4(swigCPtr);
			}
			swigCPtr = 0;
		}
		super.delete();
	}

	public btVector4 () {
		this(LinearMathJNI.new_btVector4__SWIG_0(), true);
	}

	public btVector4 (float _x, float _y, float _z, float _w) {
		this(LinearMathJNI.new_btVector4__SWIG_1(_x, _y, _z, _w), true);
	}

	public btVector4 absolute4 () {
		return new btVector4(LinearMathJNI.btVector4_absolute4(swigCPtr, this), true);
	}

	public float getW () {
		return LinearMathJNI.btVector4_getW(swigCPtr, this);
	}

	public int maxAxis4 () {
		return LinearMathJNI.btVector4_maxAxis4(swigCPtr, this);
	}

	public int minAxis4 () {
		return LinearMathJNI.btVector4_minAxis4(swigCPtr, this);
	}

	public int closestAxis4 () {
		return LinearMathJNI.btVector4_closestAxis4(swigCPtr, this);
	}

	public void setValue (float _x, float _y, float _z, float _w) {
		LinearMathJNI.btVector4_setValue(swigCPtr, this, _x, _y, _z, _w);
	}

}
