/*
 * Copyright (c) 2018
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */
package jsettlers.common.action;

import jsettlers.common.material.EPriority;

/**
 * This {@link Action} is used to set the priority of a building. When it is fired, the priority is set for the current selection.
 * 
 * @author Andreas Eberle
 */
public class SetBuildingPriorityAction extends Action {

	private final EPriority newPriority;

	/**
	 * Creates a new {@link SetBuildingPriorityAction}.
	 * 
	 * @param newPriority
	 *            The new priority.
	 */
	public SetBuildingPriorityAction(EPriority newPriority) {
		super(EActionType.SET_BUILDING_PRIORITY);
		this.newPriority = newPriority;
	}

	/**
	 * @return Returns the new priority that shall be set to the selected building.
	 */
	public EPriority getNewPriority() {
		return newPriority;
	}

}
