package com.jzy.game.ai.nav.triangle;
///*******************************************************************************
// * Copyright 2015 See AUTHORS file.
// * Licensed under the Apache License, Version 2.0 (the "License");
// * you may not use this file except in compliance with the License.
// * You may obtain a copy of the License at
// * http://www.apache.org/licenses/LICENSE-2.0
// * Unless required by applicable law or agreed to in writing, software
// * distributed under the License is distributed on an "AS IS" BASIS,
// * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// * See the License for the specific language governing permissions and
// * limitations under the License.
// ******************************************************************************/
//
//package com.jzy.game.ai.nav;

import com.jzy.game.ai.pfa.Connection;
import com.jzy.game.ai.pfa.DefaultGraphPath;
import com.jzy.game.engine.math.Vector3;

/**
 * 路径点
 * @author jsjolund
 */
public class TriangleGraphPath extends DefaultGraphPath<Connection<Triangle>> {
	/**
	 * The start point when generating a point path for this triangle path
	 */
	public Vector3 start;
	/**
	 * The end point when generating a point path for this triangle path
	 */
	public Vector3 end;
	/**
	 * If the triangle path is empty, the point path will span this triangle
	 */
	public Triangle startTri;

	/**
	 * @return Last triangle in the path.
	 */
	public Triangle getEndTriangle() {
		return (getCount() > 0) ? get(getCount() - 1).getToNode() : startTri;
	}
}
