/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.graphics.g3d.particles.batches;

import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.g3d.RenderableProvider;
import com.badlogic.gdx.graphics.g3d.particles.ResourceData;
import com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderData;

/** Common interface to all the batches that render particles.
 * @author Inferno */
public interface ParticleBatch<T extends ParticleControllerRenderData> extends RenderableProvider, ResourceData.Configurable {

	/** Must be called once before any drawing operation */
	public void begin ();

	public void draw (T controller);

	/** Must be called after all the drawing operations */
	public void end ();

	public void save (AssetManager manager, ResourceData assetDependencyData);

	public void load (AssetManager manager, ResourceData assetDependencyData);
}
