/**
 * Copyright 2008 - 2015 The Loon Game Engine Authors
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 * 
 * @project loon
 * @author cping
 * @email：javachenpeng@yahoo.com
 * @version 0.5
 */
package loon.html5.gwt.preloader;

public interface AssetFilter {
	public enum AssetType {
		Image("i"), Audio("a"), Text("t"), Binary("b"), Directory("d");

		public final String code;

		private AssetType(String code) {
			this.code = code;
		}
	}

	public boolean accept(String file, boolean isDirectory);

	public AssetType getType(String file);

	public String getBundleName(String file);

}
