
package com.ardor3d.extension.terrain.util;

import java.nio.ByteBuffer;

public class LevelData {
  public int unit;
  public int x = Integer.MAX_VALUE, y = Integer.MAX_VALUE;
  public int offsetX, offsetY;
  public int textureOffsetX, textureOffsetY;
  public Region clipRegion;

  public ByteBuffer sliceData;

  public LevelData(final int unit, final int textureSize) {
    this.unit = unit;
    clipRegion = new Region(unit, 0, 0, textureSize, textureSize);
  }
}
