/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.graphics.g3d.particles.renderers;

import com.badlogic.gdx.graphics.g3d.particles.ParticleChannels;
import com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.ColorInitializer;
import com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.Rotation2dInitializer;
import com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.ScaleInitializer;
import com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.TextureRegionInitializer;
import com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent;
import com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch;
import com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch;

/** A {@link ParticleControllerRenderer} which will render particles as point sprites to a {@link PointSpriteParticleBatch} .
 * @author Inferno */
public class PointSpriteRenderer extends ParticleControllerRenderer<PointSpriteControllerRenderData, PointSpriteParticleBatch> {
	public PointSpriteRenderer () {
		super(new PointSpriteControllerRenderData());
	}

	public PointSpriteRenderer (PointSpriteParticleBatch batch) {
		this();
		setBatch(batch);
	}

	@Override
	public void allocateChannels () {
		renderData.positionChannel = controller.particles.addChannel(ParticleChannels.Position);
		renderData.regionChannel = controller.particles.addChannel(ParticleChannels.TextureRegion, TextureRegionInitializer.get());
		renderData.colorChannel = controller.particles.addChannel(ParticleChannels.Color, ColorInitializer.get());
		renderData.scaleChannel = controller.particles.addChannel(ParticleChannels.Scale, ScaleInitializer.get());
		renderData.rotationChannel = controller.particles.addChannel(ParticleChannels.Rotation2D, Rotation2dInitializer.get());
	}

	@Override
	public boolean isCompatible (ParticleBatch<?> batch) {
		return batch instanceof PointSpriteParticleBatch;
	}

	@Override
	public ParticleControllerComponent copy () {
		return new PointSpriteRenderer(batch);
	}

}
